Tuesday, April 8, 2014

Modify the Curtain Wall

Curtain walls are non-bearing walls consisting panels laidout in a grid pattern
They can encase an entire building like a membrane
Storefront is a cutout of a standard wall

Activate South Elevation view
Ctrl-select a grid and a level line
Enter VH
This will hide all grid lines and level lines

Ctrl-select 3 parapet walls



Properties palettes - Base Offset: -610

Ctrl-select 3 curtain walls



Properties palettes - Top Offset: -610


Horizontal Grid - Offset: 1220




Add Grid Lines

Select the grid line and unpin it


Modify panel > Align


Select the top of lower wall sill, then select the grid line

Add 3 Curtain Grids aligned with the top of the reveal in the brick


Select 4 grid lines, move down 20mm
Add 4 grid lines each on the other 2 curtain walls

Add and Modify Mullion

Architecture tab > Build panel > Mullion


Placement panel > All Grid Lines
Select each curtain wall

Isolate Mullion

Select one of the mullion


View Control bar - Temporary Hide/Isolate - Isolate Category
This will only show all the mullion

Delete the extra mullions between curtain walls


Select the bottom row of mullions


Mullion panel > Make Continuous


Repeate the same steps on the top row of mullions
Reset Temporary Hide/Isolate


Add Storefront Entrance

Activate 1st Floor


Place a storefront within the existing wall (snap to the center of the wall)
600 from center of left column, length 4000

Properties palette -
Base Offset: 0.0
Top Constraint: Up to Level: 2nd Floor
Top Offset: -1850

Change to South Elevation view


Window-select the storefront, enter UP to unpin all elements


Use temporary dimension to change the grid lines to 1000, 2000, 1000


Add a Door in the Storefront

Architecture tab > Build panel > Door
Mode panel > Load Family
US Metric folder/ Door folder/ M_Curtain Wall Storefront-Dbl.rfa
Click Modify to end the command

Tab-select the panel, Type Selector - Storefront Double Door


Add a Storefront on the Back Wall

Architecture tab > Build panel > Wall
Type Selector - Curtain Wall Storefront

Properties palettes -
Top Constraint: Up to Level: 2nd Floor
Top Offset: -3145



Add a curtain wall width 3850mm

Repeat the same command
Base Offset: 1066
Top Constraint: Up to Level: 2nd Floor
Top Offset: -3145


Add another storefront width 3850mm on the right side

Monday, April 7, 2014

Duplicate Views

Model with different scale used on different sheet
Instead of redraw, duplicate views and modify them to suit your needs
A view or callout of floor plan can be duplicated and modified to create dimension plan, furniture plan

Project Browser - 1st Floor Plan - Right-click - Duplicate View - Duplicate with Detailing
A copy of view with door tags is created
Right-click on the new view - Rename - 1st Floor with Pool
View Control bar - 1:200
All annotations become larger, they need to plot at this scale
Activate 1st Floor


View Control bar - Show Crop Region
Zoom-out to see the full extents abd select it


Adjust the crop region to show only the main building
View Control bar - Hide Crop Region
2nd Floor Plan - Right-click - Duplicate View - Duplicate
This create a new view without any annotations
Rename it to Typical Guest Room Floor Plan
Turn on the Crop Region and select it

Properties paletter

Check the Annotation Crop
Adjust the main crop region, Annotation Crop Region follow as well

Adjust the Annotation Crop Region below the Structure Grids
Turn off the crop region
Select the grid lines, enter "VH" to hide them by category
Enter ZF or ZE to zoom-out to fit the view

Add Callout View

View tab > Create panel > Callout



Place it around one of the guest room



Move the bubble to the top-right corner
Click the empty space to deselect the callout

Double-click on the bubble and go to the view
Rename the view to Typical Guest Room - Dimension Plan

Properties paletter - Underlay: None
Duplcate the callout view, rename it to Typical Guest Room - Furniture Plan

Activate 1st Floor
View tab > Create panel > Callout



Place the callout on 3 location: Stair on lower-left and top-right corner, Restroom beside the stair
Rename to "1st Floor Stair 1", 1st Floor Restroom", "1st Floor Stair 2"


Override Graphic in Views

Activate Typical Guest Room - Dimension Plan
Enter VG


Clear the check mark for Casework, Furniture, Furniture System, Plumbing Fixture
Furniture placed in the model not show in this view

Activate Typical Guest Room - Furniture Plan
Enter VG
Click [All] button, then click Halftone
All elements set to halftone
Click [None] to deselect all categories
Clear the check mark for Casework, Furniture, Furniture System, Plumbing Fixture
Click [Apply] to set changes without exiting the dialog box

Annotation Categories tab - Clear "Show annotation categories in this view"



The view display all elements in halftone

Sunday, December 1, 2013

Adding Foundations and Footings

Footings and foundation elements frequently are placed below the preset level of the view
Change the View Range to display these elements

Activate T.O. Footing
Hide the column grids
Properties - Underlay: 1st Floor
                  Extents - View Rang: Edit



Top: Level Above (Basement), Offset: 2300
Cut plane, Offset: 1200
Bottom: Unlimited
View Depth
Level: Unlimited

Architecture tab > Build panel > Wall
Type Selector - Basic Wall: Generic - 225mm Masonry
Properties
Location Line: Core Centerline
Base Constraint: T.O. Footing
Base Offset: 0.0
Top Constraint: Up to Level: 1st Floor
Top Offset: 0.0

Draw panel > Pick Line
Hover cursor over wall, press [Tab] until the centerline display
Select the exterior walls, stair and elevation walls



Finish the curved wall before pick the straight wall




Drag this wall end to join the bottom wall


Click Modify to end the command

Properties - Underlay: None


Change to 3D view

Add Footing to the Walls

Activate T.O. Footing plan
Type Selector - Base Wall: Generic - 600mm Concrete
Properties
Location Line: Core Centerline
Base Constraint: T.O. Footing
Base Offset: -450
Top Constraint: Up to Level: T.O. Footing
Top Offset: 0.0

Draw panel > Pick Line



Press [Tab] to pick the centerline of the wall


Change to 3D view

Saturday, November 23, 2013

Creating Elevation

Elevations are face-on views of the interior and exterior of a building
4 elevation views are defined in the default template: North, South, East West
You must be in the Plan View to create Elevation View

Activate 1st Floor with Pool
View Control bar - Show Crop Region
Make sure there is enough space above pool house to add elevation mark
View tab > Create panel > Elevation - Elevation
Type Selector - Elevation: Building Elevation
View Control bar - Reveal Hidden Elements
Unhide the Elevation Mark

Another way to turn ON Elevation Mark:
Type VG or VV


Annotation Categories tab - Visibility - Check Elevation



Options bar - Scale: 1:100



Place Elevation Mark outside the pool house
Click Modify to end the command



Select the pointed side of the elevation mark
Change the Clip Plane by Shape Handle
Change the depth by Control
Show only the Pool House

Double-click the pointed side to open the elevation view



Adjust the crop region to cover 1st to 3rd Floor
Hide the grid lines and levels
Turn OFF the crop region
Rename the the elevation view to Pool - North
Repeat the same steps to add elevation marks on East, West and South views
Activate each elevation view and rename them to Pool - East, Pool - West and Pool - South

Add Interior Elevations

Activate 1st Floor Restroom
View tab > Create panel > Elevation
Type Selector - Elevation: Interior Elevation
Place in the 2 restrooms


Select the center part of the elevation marker, check all the 4 boxes
This place an elevation in each direction
Repeat the same to the other restroom


Rename them to: 
Men's Restroom - North/ East/ South/ West
Women's Restroom - North/ East/ South/ West

Open one of the elevation facing the door


The interior elevation automatically stops at the boundaries of the walls and the level above

Clean Up the Views and Add building Sections

Section can be created in Plan, Elevation and other Section view
Section view slice through the entire model

Activate 1st Floor
Select all the elements around the restroom
Status bar - Filter


Clear all except Elevations and Views, click OK
Right-click anywhere > Hide in View > Elements
View Control bar - Show Crop Region
Adjust crop region to show all elevation markers
Move them closer to the building
Off the Crop Region

View tab > Create panel > Section
Type Selector - Section - Building Section


Draw a horizontal and vertical section through the building (L - R)
Project Browser - Section (Building Section) - Rename the 2 sections to East - West Section and North - South Section

Add Wall Sections

Activate 2nd Floor Plan
Hide all grid lines and elevation markers
View tab > Create panel > Section
Type Selector - Wall Section


Draw 4 wall sections

Monday, October 14, 2013

Creating Floor

Generate any flat or slope surface
Can be based on either bounding walls or sketch with a closed loop





Flip inside or outside of the boundary location



Select Extend into wall (to core) to make the floor cut into the wall



Create a closed loop inside the floor to make an opening